Project Lazarus Dev
Offline 47.236.31.244:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Project Lazarus Dev?
These Rust Pop Watch lists include Project Lazarus Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Project Lazarus Dev mean?
The game's server browser picks up these tags from Project Lazarus Dev: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp30 (Max players): It has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Project Lazarus Dev rank against other Rust servers?
The last seven days of player hours place Project Lazarus Dev at #15,196, in the top 70% of all ranked servers.
How many players are on Project Lazarus Dev right now?
Offline now, Project Lazarus Dev was last spotted 12 days 5 hours ago.
About the server
Is Project Lazarus Dev online, and how reliable is it?
Project Lazarus Dev shows as offline, last spotted 12 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 17 October 2026.
Where is Project Lazarus Dev located?
There is no region from Project Lazarus Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 47.236.31.244:28015.
Which Rust version is Project Lazarus Dev on?
On Linux, Project Lazarus Dev runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Project Lazarus Dev?
Too few wipes are on record for Project Lazarus Dev to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 12 days 5 hours.
Map and rules
Which map does Project Lazarus Dev run?
The map on Project Lazarus Dev is procedural, made by the game.
What are the rules and settings on Project Lazarus Dev?
Nothing in the name tells you the gather rate on Project Lazarus Dev. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Project Lazarus Dev?
The console method: start Rust, press F1, and type client.connect 47.236.31.244:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.