Server_217_DevBlog
Offline 5.227.44.219:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These are the Rust Pop Watch lists that include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
For the server browser, Server_217_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Server_217_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #15,400 puts Server_217_DevBlog in the top – of all ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog went quiet 40 days 8 hours ago and is offline at the moment.
Server facts
Is Server_217_DevBlog online, and how reliable is it?
The server Server_217_DevBlog is not online now; 40 days 8 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 18 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 5.227.44.219:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 134 days 6 hours.
Rules and settings
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
What are the rules and settings on Server_217_DevBlog?
The name of Server_217_DevBlog says nothing about gather rate. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Getting in
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 5.227.44.219:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.