Live 89,289 players 11,829 servers online 0 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server_217_DevBlog Off dutyoffline
Celebrity profile

Server_217_DevBlog

Offline 5.227.44.219:28015 checked 40d ago

modded
Get on the guest list

Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,400no region published
Region–no continent published · group not published
Last wipe134d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Server_217_DevBlog?

These are the Rust Pop Watch lists that include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.

What do the server tags on Server_217_DevBlog mean?

For the server browser, Server_217_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does Server_217_DevBlog rank against other Rust servers?

A seven-day player-hours placing of #15,400 puts Server_217_DevBlog in the top – of all ranked servers.

How many players are on Server_217_DevBlog right now?

Server_217_DevBlog went quiet 40 days 8 hours ago and is offline at the moment.

Server facts

Is Server_217_DevBlog online, and how reliable is it?

The server Server_217_DevBlog is not online now; 40 days 8 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 18 September 2026.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 5.227.44.219:28015.

Which Rust version is Server_217_DevBlog on?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What is the wipe schedule on Server_217_DevBlog?

Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 134 days 6 hours.

Rules and settings

Which map does Server_217_DevBlog run?

The map on Server_217_DevBlog is procedural, made by the game.

What are the rules and settings on Server_217_DevBlog?

The name of Server_217_DevBlog says nothing about gather rate. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.

Getting in

How do I join Server_217_DevBlog?

The console method: start Rust, press F1, and type client.connect 5.227.44.219:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players Slots: 10.
v2183
Protocol The game protocol is 2183, so your client has to match it to join.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is what it runs.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin added this tag, which isn't standard Rust.
stok
Custom tag The owner or a plugin added this tag, which isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.