LOCAL admission lab - no public players
Offline 5.228.202.103:28115 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include LOCAL admission lab - no public players?
These Rust Pop Watch lists include LOCAL admission lab - no public players: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LOCAL admission lab - no public players mean?
The game's server browser picks up these tags from LOCAL admission lab - no public players: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does LOCAL admission lab - no public players rank against other Rust servers?
A seven-day player-hours placing of #16,850 puts LOCAL admission lab - no public players in the top 71% of all ranked servers.
How many players are on LOCAL admission lab - no public players right now?
The last sighting of LOCAL admission lab - no public players was 28 days 7 hours ago, and it is offline now.
Server facts
Is LOCAL admission lab - no public players online, and how reliable is it?
Down at the moment: LOCAL admission lab - no public players was last seen 28 days 7 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 29 September 2026.
Where is LOCAL admission lab - no public players located?
No region is published by LOCAL admission lab - no public players. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 5.228.202.103:28115.
Which Rust version is LOCAL admission lab - no public players on?
On Windows, LOCAL admission lab - no public players runs Rust network protocol 2633 and build 165217. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on LOCAL admission lab - no public players?
LOCAL admission lab - no public players's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 28 days 19 hours.
Map and rules
Which map does LOCAL admission lab - no public players run?
A procedural map is what LOCAL admission lab - no public players runs, generated by the game.
What are the rules and settings on LOCAL admission lab - no public players?
The name of LOCAL admission lab - no public players says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is off.
Join up
How do I join LOCAL admission lab - no public players?
The console method: start Rust, press F1, and type client.connect 5.228.202.103:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.