Live 43,200 players 11,655 servers online 105 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published SteForceOne Part2 Onlineright now
Celebrity profile

SteForceOne Part2

Online 5.83.165.189:25000 checked 12m ago

moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,264top 69%
Region–no continent published · group 8, the default
Last wipe28d agono schedule published
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02.557.51004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 15hThu 5 Nov, 19:00 UTCFW
34d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include SteForceOne Part2?

These are the Rust Pop Watch lists that include SteForceOne Part2: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on SteForceOne Part2 mean?

The game's server browser picks up these tags from SteForceOne Part2: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does SteForceOne Part2 rank against other Rust servers?

A seven-day player-hours placing of #15,264 puts SteForceOne Part2 in the top 69% of all ranked servers.

How many players are on SteForceOne Part2 right now?

0 players are on SteForceOne Part2 at the moment, out of 50 slots. It has averaged 0 players over the last seven days.

About the server

Is SteForceOne Part2 online, and how reliable is it?

SteForceOne Part2 is live at the moment. The uptime figure suggests it restarted roughly 26 minutes ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 1 October 2026.

Does SteForceOne Part2 run smoothly?

Its server fps over the last 48 hours averaged 10, with 10 as the lowest. Entities reached a maximum of 100,957: buildings, deployables and everything else. The highest memory usage was 3,098 MB. Players feel lag when fps drops and the entity count climbs.

Where is SteForceOne Part2 located?

No region is published by SteForceOne Part2. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 5.83.165.189:25000.

Which Rust version is SteForceOne Part2 on?

Rust network protocol 2635 and build 168909 is the version SteForceOne Part2 runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on SteForceOne Part2 when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. The crowd on the latest wipe topped out 0 hours in.

What is the wipe schedule on SteForceOne Part2?

SteForceOne Part2 wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 9 hours is when the present world was made.

Map and rules

Which map does SteForceOne Part2 run?

Generated by the game with seed 1855566903, the map on SteForceOne Part2 is procedural and 4,250 in size. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on SteForceOne Part2?

No gather rate appears in the name of SteForceOne Part2. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join SteForceOne Part2?

Enter client.connect 5.83.165.189:25000 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region is listed.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.