Rust-in-Rust dev
Offline 50.46.161.24:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust-in-Rust dev?
These Rust Pop Watch lists include Rust-in-Rust dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rust-in-Rust dev mean?
These are the tags Rust-in-Rust dev publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust-in-Rust dev rank against other Rust servers?
The last seven days of player hours place Rust-in-Rust dev at #15,353, in the top 69% of all ranked servers.
How many players are on Rust-in-Rust dev right now?
Rust-in-Rust dev went quiet 4 days 9 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
Server facts
Is Rust-in-Rust dev online, and how reliable is it?
The server Rust-in-Rust dev is not online now; 4 days 9 hours have passed since it was last seen. Out of 120 hours in the last 5 full days, it was online for 18, a 15% uptime. It came to Rust Pop Watch's attention on 23 October 2026.
Where is Rust-in-Rust dev located?
No region is published by Rust-in-Rust dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 50.46.161.24:28015.
Which Rust version is Rust-in-Rust dev on?
On Windows, Rust-in-Rust dev runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Rust-in-Rust dev when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Rust-in-Rust dev?
Rust-in-Rust dev's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 5 days 2 hours.
Map and rules
Which map does Rust-in-Rust dev run?
A procedural map is what Rust-in-Rust dev runs, generated by the game.
What are the rules and settings on Rust-in-Rust dev?
Nothing in the name tells you the gather rate on Rust-in-Rust dev. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Rust-in-Rust dev?
Enter client.connect 50.46.161.24:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.