IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These are the Rust Pop Watch lists that include IKS[211 Devblog]: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
For the server browser, IKS[211 Devblog] lists these tags: mp10 (Max players): It has 10 slots; v2164 (Protocol): The game protocol is 2164, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #12,916, in the top 60% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
Offline now, IKS[211 Devblog] was last spotted 12 days 17 hours ago.
Server details
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] shows as offline, last spotted 12 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 16 October 2026.
Where is IKS[211 Devblog] located?
There is no region from IKS[211 Devblog]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 50.7.226.2:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is the version IKS[211 Devblog] runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 16 days 7 hours.
The rules
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. The group limit goes unpublished. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join IKS[211 Devblog]?
Enter client.connect 50.7.226.2:27015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.