Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These are the Rust Pop Watch lists that include Server_217_DevBlog: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
For the server browser, Server_217_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #15,344 puts Server_217_DevBlog in the top 69% of all ranked servers.
How many players are on Server_217_DevBlog right now?
Offline now, Server_217_DevBlog was last spotted 3 days 14 hours ago. It has averaged 0 players over the last seven days.
Server details
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 3 days 14 hours ago. The last 3 full days saw uptime of 7%, with 5 out of 72 hours online. The first time Rust Pop Watch saw it was 24 October 2026.
Where is Server_217_DevBlog located?
There is no region from Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 50.7.37.34:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 16 hours.
The rules
Which map does Server_217_DevBlog run?
A procedural map is what Server_217_DevBlog runs, generated by the game.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 50.7.37.34:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.