Hazard's Island | Biweekly
Online NA 50.99.7.47:28025 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:11 UTC, in 1d 18h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC16d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Hazard's Island | Biweekly?
These are the Rust Pop Watch lists that include Hazard's Island | Biweekly: Community servers, by the numbers, North America: who's hot right now and Vanilla Rust servers, live. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Hazard's Island | Biweekly mean?
For the server browser, Hazard's Island | Biweekly lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): This server uses Oxide (uMod) for plugins; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Hazard's Island | Biweekly rank against other Rust servers?
Hazard's Island | Biweekly takes #14,334 on seven-day player hours, a top 65% spot overall and #1,473 across North America.
How many players are on Hazard's Island | Biweekly right now?
0 players are on Hazard's Island | Biweekly at the moment, out of 50 slots. Averaging 0 players across seven days, it topped out at 1.
Server facts
Is Hazard's Island | Biweekly online, and how reliable is it?
Hazard's Island | Biweekly is live at the moment. Based on the uptime it reports, the last restart was about 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. It came to Rust Pop Watch's attention on 30 September 2026.
Does Hazard's Island | Biweekly run smoothly?
Average server fps for the last 48 hours was 60, and it never went below 60. Entities reached a maximum of 80,520: buildings, deployables and everything else. Memory use peaked at 2,210 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Hazard's Island | Biweekly located?
In North America, Hazard's Island | Biweekly lists itself with its NA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 50.99.7.47:28025.
Which Rust version is Hazard's Island | Biweekly on?
On Linux, Hazard's Island | Biweekly runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Hazard's Island | Biweekly when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Hazard's Island | Biweekly?
Too few wipes are recorded on Hazard's Island | Biweekly to confirm its schedule, so its tag drives the prediction. Thursday 29 October at 18:11 UTC is the date its next wipe is due. 12 days 5 hours is when the present world was made. Its tags set out a wipe schedule of one wipe every two weeks.
The rules
Which map does Hazard's Island | Biweekly run?
A procedural map of 3,800 with seed 1151947884 is what Hazard's Island | Biweekly runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Hazard's Island | Biweekly?
Nothing in the name tells you the gather rate on Hazard's Island | Biweekly. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Community is its listing in the server browser. Oxide plugins are running on it. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. Joining requires Rust's premium status. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Hazard's Island | Biweekly?
Enter client.connect 50.99.7.47:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. Joining requires Rust's premium status. You can find its website at https://canadiangameforces.com.
