[AU] RustWars: WWII in Rust (In Development)
Online OC 51.161.198.101:28005 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 2 November, 09:15 UTC, in 3d 20h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [AU] RustWars: WWII in Rust (In Development)?
These are the Rust Pop Watch lists that include [AU] RustWars: WWII in Rust (In Development): Oceania Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
For the server browser, [AU] RustWars: WWII in Rust (In Development) lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts40 (Group limit): Each team is capped at 40; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^e (Minigames): You'll find minigames such as arenas, Bedwars and parkour; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Its place in the server browser is under Oceania. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
[AU] RustWars: WWII in Rust (In Development) takes #15,318 on seven-day player hours, a top 69% spot overall and #178 across Oceania.
How many players are on [AU] RustWars: WWII in Rust (In Development) right now?
[AU] RustWars: WWII in Rust (In Development) is holding 0 players, with 50 slots in total. Across the past week it drew an average of 0 players.
About the server
Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?
As of now, [AU] RustWars: WWII in Rust (In Development) is online. Based on the uptime it reports, the last restart was about 17 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. It came to Rust Pop Watch's attention on 19 October 2026.
Does [AU] RustWars: WWII in Rust (In Development) run smoothly?
Its server fps over the last 48 hours averaged 5, with 5 as the lowest. The world carried as many as 128 entities, including buildings and deployables. Up to 935 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is [AU] RustWars: WWII in Rust (In Development) located?
In Oceania, [AU] RustWars: WWII in Rust (In Development) lists itself with its OC tag. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 51.161.198.101:28005.
Which Rust version is [AU] RustWars: WWII in Rust (In Development) on?
On Linux, [AU] RustWars: WWII in Rust (In Development) runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. Monday 2 November at 09:15 UTC is the date its next wipe is due. 10 days 3 hours is when the present world was made. Weekly is the wipe rhythm its tags set out.
Map and rules
Which map does [AU] RustWars: WWII in Rust (In Development) run?
Generated by the game with seed 1337, the map on [AU] RustWars: WWII in Rust (In Development) is procedural and 1,250 in size. Look at it on RustMaps from this page: the same size and seed always make the same map. On the map name: Custom Map.
What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?
No gather rate appears in the name of [AU] RustWars: WWII in Rust (In Development). A group holds at most 40 players. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [AU] RustWars: WWII in Rust (In Development)?
Enter client.connect 51.161.198.101:28005 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. For more, see https://discord.com/invite/tW3Pap7fvu.
