[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly
Offline 51.222.255.150:28015 checked 42d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
These Rust Pop Watch lists include [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly mean?
These are the tags [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp60 (Max players): Slots: 60; ts8 (Group limit): This uses the default limit of 8 players per team; v2632 (Protocol): The game protocol is 2632, so your client has to match it to join; cs162434 (Build): It's on game build 162434; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly rank against other Rust servers?
Player hours over the last week rank [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly at #15,512, within the top – of ranked servers.
How many players are on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly right now?
[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly went quiet 42 days 21 hours ago and is offline at the moment.
Server facts
Is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly online, and how reliable is it?
[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly shows as offline, last spotted 42 days 21 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly located?
No region is published by [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.222.255.150:28015.
Which Rust version is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly on?
On Linux, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly runs Rust network protocol 2632 and build 162434. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 81 days 2 hours is when the present world was made.
Map and rules
Which map does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly run?
[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly uses a procedural map, which the game generates.
What are the rules and settings on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
The name of [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
How to join
How do I join [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?
Enter client.connect 51.222.255.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.