Dev-The Walking Life
Online 51.68.66.53:23127 checked 2h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Dev-The Walking Life?
These are the Rust Pop Watch lists that include Dev-The Walking Life: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
For the server browser, Dev-The Walking Life lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Dev-The Walking Life rank against other Rust servers?
The last seven days of player hours place Dev-The Walking Life at #15,373, in the top 69% of all ranked servers.
How many players are on Dev-The Walking Life right now?
0 players are on Dev-The Walking Life at the moment, out of 50 slots. It has averaged 0 players over the last seven days.
Server details
Is Dev-The Walking Life online, and how reliable is it?
Right now, Dev-The Walking Life is up and running. The uptime figure suggests it restarted roughly 14 hours ago. The first time Rust Pop Watch saw it was 27 October 2026.
Does Dev-The Walking Life run smoothly?
Its server fps over the last 48 hours averaged 30, with 30 as the lowest. The world carried as many as 217,536 entities, including buildings and deployables. Memory use peaked at 4,490 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Dev-The Walking Life located?
There is no region from Dev-The Walking Life. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.68.66.53:23127.
Which Rust version is Dev-The Walking Life on?
On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Dev-The Walking Life?
Too few wipes are on record for Dev-The Walking Life to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 21 days 3 hours.
Map and rules
Which map does Dev-The Walking Life run?
Generated by the game with seed 395335856, the map on Dev-The Walking Life is procedural and 6,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Dev-The Walking Life?
Nothing in the name tells you the gather rate on Dev-The Walking Life. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join Dev-The Walking Life?
Enter client.connect 51.68.66.53:23127 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.