4Netplayers Rust Server
Online 51.77.128.152:21500 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include 4Netplayers Rust Server?
These are the Rust Pop Watch lists that include 4Netplayers Rust Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does 4Netplayers Rust Server rank against other Rust servers?
A seven-day player-hours placing of #15,339 puts 4Netplayers Rust Server in the top 69% of all ranked servers.
How many players are on 4Netplayers Rust Server right now?
4Netplayers Rust Server is holding 0 players, with 10 slots in total. It has averaged 0 players over the last seven days.
About the server
Is 4Netplayers Rust Server online, and how reliable is it?
Right now, 4Netplayers Rust Server is up and running. About 22 hours ago is when it last restarted, judging by its uptime. Over the last 1 full day it was up 96% of the time, 23 of 24 hours. The first time Rust Pop Watch saw it was 27 October 2026.
Does 4Netplayers Rust Server run smoothly?
Its server fps over the last 48 hours averaged 29, with 8 as the lowest. The world carried as many as 89,914 entities, including buildings and deployables. Up to 2,853 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 51.77.128.152:21500.
Which Rust version is 4Netplayers Rust Server on?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 32 hours is when the present world was made.
The rules
Which map does 4Netplayers Rust Server run?
A procedural map of 4,000 with seed 1234567890 is what 4Netplayers Rust Server runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join 4Netplayers Rust Server?
Enter client.connect 51.77.128.152:21500 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.