Live 102,993 players 11,872 servers online 555 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published NBA67 - 4Netplayers Onlineright now
Celebrity profile

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 12m ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#6,436top 29%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
01020304020:0005:0014:0000:0009:0018:00Wiped Tue 27 Oct, 23:37 UTCWIPEWiped Wed 28 Oct, 18:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:50 UTC1d ago – – running 0
Tue 27 Oct, 23:37 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include NBA67 - 4Netplayers?

These are the Rust Pop Watch lists that include NBA67 - 4Netplayers: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on NBA67 - 4Netplayers mean?

These are the tags NBA67 - 4Netplayers publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does NBA67 - 4Netplayers rank against other Rust servers?

A seven-day player-hours placing of #6,436 puts NBA67 - 4Netplayers in the top 29% of all ranked servers.

How many players are on NBA67 - 4Netplayers right now?

NBA67 - 4Netplayers is holding 0 players, with 10 slots in total. Averaging 0 players across seven days, it topped out at 2. The busiest stretch of the last 48 hours came at 22:00 UTC, averaging 1 players.

About the server

Is NBA67 - 4Netplayers online, and how reliable is it?

Right now, NBA67 - 4Netplayers is up and running. The uptime figure suggests it restarted roughly 10 hours ago. The last 4 full days saw uptime of 95%, with 91 out of 96 hours online. It came to Rust Pop Watch's attention on 24 October 2026.

Does NBA67 - 4Netplayers run smoothly?

The 48-hour average was 30 server fps, with a low of 30. Entities reached a maximum of 119,388: buildings, deployables and everything else. Up to 3,318 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is NBA67 - 4Netplayers located?

There is no region from NBA67 - 4Netplayers. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.77.128.156:20300.

Which Rust version is NBA67 - 4Netplayers on?

Rust network protocol 2635 and build 168909 is the version NBA67 - 4Netplayers runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What is the wipe schedule on NBA67 - 4Netplayers?

NBA67 - 4Netplayers's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 24 hours is when the present world was made.

Rules and settings

Which map does NBA67 - 4Netplayers run?

Generated by the game with seed 13698755, the map on NBA67 - 4Netplayers is procedural and 3,000 in size. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on NBA67 - 4Netplayers?

Nothing in the name tells you the gather rate on NBA67 - 4Netplayers. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join NBA67 - 4Netplayers?

Enter client.connect 51.77.128.156:20300 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.