[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Who runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
A phrinj.com hostname is published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+. We track no other server using it.
Which Rust Pop Watch lists and filters include [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
These are the Rust Pop Watch lists that include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, live and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
The game's server browser picks up these tags from [SEA]128Hz|phrinj|PVP/RP|Vanilla+: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus2 (Region code): It carries region code us2; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
For the last seven days of player hours, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sits at #8,886, inside the top 40% of ranked servers and at #1,221 in North America.
How many players are on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ right now?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is holding 1 players, with 100 slots in total. Peak for the week was 1, against an average of 0 players. Look at 01:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ online, and how reliable is it?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is live at the moment. About 5 hours ago is when it last restarted, judging by its uptime. The last 3 full days saw uptime of 88%, with 63 out of 72 hours online. The first time Rust Pop Watch saw it was 25 October 2026.
Does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run smoothly?
Average server fps for the last 48 hours was 999, and it never went below 988. Entities reached a maximum of 120,808: buildings, deployables and everything else. Memory use peaked at 4,755 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ located?
With its NA tag, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ places itself in North America; its region code is us2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 51.81.167.73:28015.
Which Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?
On Linux, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
From the force wipe comes the estimate for [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 11 days 9 hours. Its tags commit to wipes each month.
The rules
Which map does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
A procedural map of 4,500 with seed 94560357 is what [SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Enter client.connect 51.81.167.73:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
