Coog's Hunger Games
Online 51.81.179.115:27457 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:12 UTC4d ago | 1 | – | running | 0 |
| Thu 15 Oct, 01:19 UTC14d ago | 1 | halved by day 3 | 9.7 days | 0 |
| Tue 13 Oct, 03:18 UTC16d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC17d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC18d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC20d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC20d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC21d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC22d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC25d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC27d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC29d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC30d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC33d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC37d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC38d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Coog's Hunger Games?
These are the Rust Pop Watch lists that include Coog's Hunger Games: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Coog's Hunger Games mean?
The game's server browser picks up these tags from Coog's Hunger Games: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Coog's Hunger Games rank against other Rust servers?
Player hours over the last week rank Coog's Hunger Games at #9,232, within the top 41% of ranked servers.
How many players are on Coog's Hunger Games right now?
Coog's Hunger Games is holding 0 players, with 1 slots in total. Averaging 0 players across seven days, it topped out at 1.
About the server
Is Coog's Hunger Games online, and how reliable is it?
Right now, Coog's Hunger Games is up and running. About 4 hours ago is when it last restarted, judging by its uptime. It was up 65% of the time over the last 7 full days, 110 of 168 hours in total. The first time Rust Pop Watch saw it was 20 September 2026.
Does Coog's Hunger Games run smoothly?
The 48-hour average was 168 server fps, with a low of 117. At its peak it held 90,909 entities: buildings, deployables and all the rest. Memory use peaked at 3,785 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Where is Coog's Hunger Games located?
No region is published by Coog's Hunger Games. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 51.81.179.115:27457.
Which Rust version is Coog's Hunger Games on?
Rust network protocol 2635 and build 168909 is the version Coog's Hunger Games runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Coog's Hunger Games when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in. Above half the peak until the next wipe: that happened in 50% of its recent wipes. If it did not hold, half the peak was gone by day 3.
What is the wipe schedule on Coog's Hunger Games?
There is no next wipe to predict on Coog's Hunger Games, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 22 hours.
Map and rules
Which map does Coog's Hunger Games run?
A procedural map of 4,000 with seed 6969 is what Coog's Hunger Games runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Coog's Hunger Games?
The name of Coog's Hunger Games says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Coog's Hunger Games?
Enter client.connect 51.81.179.115:27457 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.