4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 1h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include 4Netplayers MrWolfCommunity Server?
These Rust Pop Watch lists include 4Netplayers MrWolfCommunity Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
For the server browser, 4Netplayers MrWolfCommunity Server lists these tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does 4Netplayers MrWolfCommunity Server rank against other Rust servers?
A seven-day player-hours placing of #6,610 puts 4Netplayers MrWolfCommunity Server in the top 30% of all ranked servers.
How many players are on 4Netplayers MrWolfCommunity Server right now?
4Netplayers MrWolfCommunity Server is holding 2 players, with 10 slots in total. Averaging 1 players across seven days, it topped out at 2. Over the last 48 hours, the fullest hour was 22:00 UTC, averaging 2 players.
About the server
Is 4Netplayers MrWolfCommunity Server online, and how reliable is it?
Right now, 4Netplayers MrWolfCommunity Server is up and running. About 2 hours ago is when it last restarted, judging by its uptime. It came to Rust Pop Watch's attention on 27 October 2026.
Does 4Netplayers MrWolfCommunity Server run smoothly?
Its server fps over the last 48 hours averaged 30, with 30 as the lowest. At its peak it held 78,766 entities: buildings, deployables and all the rest. Memory use peaked at 2,558 MB. Players feel lag when fps drops and the entity count climbs.
Where is 4Netplayers MrWolfCommunity Server located?
There is no region from 4Netplayers MrWolfCommunity Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 51.89.172.53:24900.
Which Rust version is 4Netplayers MrWolfCommunity Server on?
On Linux, 4Netplayers MrWolfCommunity Server runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on 4Netplayers MrWolfCommunity Server?
Too few wipes are on record for 4Netplayers MrWolfCommunity Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 25 hours.
Rules and settings
Which map does 4Netplayers MrWolfCommunity Server run?
The procedural map on 4Netplayers MrWolfCommunity Server measures 3,700 and comes from the game with seed 464832282. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on 4Netplayers MrWolfCommunity Server?
The name of 4Netplayers MrWolfCommunity Server says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join 4Netplayers MrWolfCommunity Server?
Enter client.connect 51.89.172.53:24900 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.