Dev-The Walking Life
Offline 51.91.234.88:21650 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Dev-The Walking Life?
These Rust Pop Watch lists include Dev-The Walking Life: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Dev-The Walking Life rank against other Rust servers?
A seven-day player-hours placing of #15,310 puts Dev-The Walking Life in the top 69% of all ranked servers.
How many players are on Dev-The Walking Life right now?
Dev-The Walking Life went quiet 2 days 15 hours ago and is offline at the moment. Across the past week it drew an average of 0 players.
About the server
Is Dev-The Walking Life online, and how reliable is it?
The server Dev-The Walking Life is not online now; 2 days 15 hours have passed since it was last seen. The last 7 full days saw uptime of 74%, with 124 out of 168 hours online. Rust Pop Watch's first record of it is 2 October 2026.
Where is Dev-The Walking Life located?
No region is published by Dev-The Walking Life. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.91.234.88:21650.
Which Rust version is Dev-The Walking Life on?
On Linux, Dev-The Walking Life runs Rust network protocol 2634 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Dev-The Walking Life when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Dev-The Walking Life?
The record of Dev-The Walking Life's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 22 days 2 hours.
Rules and settings
Which map does Dev-The Walking Life run?
A procedural map of 6,000 with seed 395335856 is what Dev-The Walking Life runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Dev-The Walking Life?
The name of Dev-The Walking Life says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Dev-The Walking Life?
Enter client.connect 51.91.234.88:21650 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.