Live 98,796 players 11,878 servers online 404 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published NON-PRODUCTION Pocket Mines Feasibility Onlineright now
Celebrity profile

NON-PRODUCTION Pocket Mines Feasibility

Online 51.91.74.194:25570 checked 10m ago

moddedcarbon
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Vital stats

Players now 0/ 2 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,341top 69%
Region–no continent published · group 8, the default
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC19d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include NON-PRODUCTION Pocket Mines Feasibility?

You'll find NON-PRODUCTION Pocket Mines Feasibility on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

The last seven days of player hours place NON-PRODUCTION Pocket Mines Feasibility at #15,341, in the top 69% of all ranked servers.

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?

NON-PRODUCTION Pocket Mines Feasibility is holding 0 players, with 2 slots in total. Across the past week it drew an average of 0 players.

Server facts

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

As of now, NON-PRODUCTION Pocket Mines Feasibility is online. About 19 days 1 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.

Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?

Its server fps over the last 48 hours averaged 235, with 225 as the lowest. At its peak it held 14,156 entities: buildings, deployables and all the rest. The highest memory usage was 3,113 MB. What players experience as lag comes from low fps and a rising entity count.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

No region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.91.74.194:25570.

Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?

On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day comes around?

The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 19 days 2 hours.

Map and rules

Which map does NON-PRODUCTION Pocket Mines Feasibility run?

A procedural map of 2,000 with seed 20260808 is what NON-PRODUCTION Pocket Mines Feasibility runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?

No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join NON-PRODUCTION Pocket Mines Feasibility?

Enter client.connect 51.91.74.194:25570 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp2
Max players There are 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The game protocol is 2634, so your client has to match it to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.