NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC19d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
You'll find NON-PRODUCTION Pocket Mines Feasibility on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
The last seven days of player hours place NON-PRODUCTION Pocket Mines Feasibility at #15,341, in the top 69% of all ranked servers.
How many players are on NON-PRODUCTION Pocket Mines Feasibility right now?
NON-PRODUCTION Pocket Mines Feasibility is holding 0 players, with 2 slots in total. Across the past week it drew an average of 0 players.
Server facts
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
As of now, NON-PRODUCTION Pocket Mines Feasibility is online. About 19 days 1 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
Its server fps over the last 48 hours averaged 235, with 225 as the lowest. At its peak it held 14,156 entities: buildings, deployables and all the rest. The highest memory usage was 3,113 MB. What players experience as lag comes from low fps and a rising entity count.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
No region is published by NON-PRODUCTION Pocket Mines Feasibility. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 51.91.74.194:25570.
Which Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on NON-PRODUCTION Pocket Mines Feasibility when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 19 days 2 hours.
Map and rules
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
A procedural map of 2,000 with seed 20260808 is what NON-PRODUCTION Pocket Mines Feasibility runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Enter client.connect 51.91.74.194:25570 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.