bots-test
Offline 52.11.201.85:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include bots-test?
These are the Rust Pop Watch lists that include bots-test: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on bots-test mean?
The game's server browser picks up these tags from bots-test: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does bots-test rank against other Rust servers?
Player hours over the last week rank bots-test at #15,339, within the top 69% of ranked servers.
How many players are on bots-test right now?
bots-test went quiet 28 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server details
Is bots-test online, and how reliable is it?
The server bots-test is not online now; 28 hours have passed since it was last seen. It came to Rust Pop Watch's attention on 27 October 2026.
Where is bots-test located?
No region is published by bots-test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 52.11.201.85:28015.
Which Rust version is bots-test on?
Rust network protocol 2635 and build 168909 is the version bots-test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on bots-test?
Too few wipes are on record for bots-test to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 28 hours.
Map and rules
Which map does bots-test run?
A procedural map is what bots-test runs, generated by the game.
What are the rules and settings on bots-test?
The name of bots-test says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Join up
How do I join bots-test?
Enter client.connect 52.11.201.85:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.