Dev
Offline 57.129.153.14:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Dev?
These are the Rust Pop Watch lists that include Dev: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev mean?
These are the tags Dev publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts32 (Group limit): No team can exceed 32 players; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Dev rank against other Rust servers?
A seven-day player-hours placing of #16,009 puts Dev in the top 71% of all ranked servers.
How many players are on Dev right now?
Dev went quiet 24 days 17 hours ago and is offline at the moment.
Server facts
Is Dev online, and how reliable is it?
Down at the moment: Dev was last seen 24 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Dev located?
There is no region from Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 57.129.153.14:28015.
Which Rust version is Dev on?
Rust network protocol 2633 and build 165217 is the version Dev runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Dev?
The record of Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 47 days 8 hours.
Map and rules
Which map does Dev run?
A custom map of 3,000 is what Dev runs; the file is published and downloadable from this page.
What are the rules and settings on Dev?
Nothing in the name tells you the gather rate on Dev. A group holds at most 32 players. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is off.
Join up
How do I join Dev?
The console method: start Rust, press F1, and type client.connect 57.129.153.14:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.