Carbon Local Dev
Offline 60.142.115.227:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Carbon Local Dev?
These Rust Pop Watch lists include Carbon Local Dev: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Carbon Local Dev mean?
For the server browser, Carbon Local Dev lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs163794 (Build): It's on game build 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Carbon Local Dev rank against other Rust servers?
Player hours over the last week rank Carbon Local Dev at #13,927, within the top – of ranked servers.
How many players are on Carbon Local Dev right now?
The last sighting of Carbon Local Dev was 41 days 13 hours ago, and it is offline now.
Server facts
Is Carbon Local Dev online, and how reliable is it?
Down at the moment: Carbon Local Dev was last seen 41 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 13 September 2026.
Where is Carbon Local Dev located?
No region is published by Carbon Local Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 60.142.115.227:28015.
Which Rust version is Carbon Local Dev on?
On Windows, Carbon Local Dev runs Rust network protocol 2633 and build 163794. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Carbon Local Dev?
The record of Carbon Local Dev's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 45 days 20 hours is when the present world was made.
Map and rules
Which map does Carbon Local Dev run?
Carbon Local Dev uses a procedural map, which the game generates.
What are the rules and settings on Carbon Local Dev?
Nothing in the name tells you the gather rate on Carbon Local Dev. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Carbon Local Dev?
The console method: start Rust, press F1, and type client.connect 60.142.115.227:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.