TestServer
Offline 61.8.134.208:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TestServer?
These are the Rust Pop Watch lists that include TestServer: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServer mean?
For the server browser, TestServer lists these tags: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167058 (Build): It's on game build 167058; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does TestServer rank against other Rust servers?
A seven-day player-hours placing of #14,874 puts TestServer in the top 67% of all ranked servers.
How many players are on TestServer right now?
Offline now, TestServer was last spotted 20 days 4 hours ago.
Server details
Is TestServer online, and how reliable is it?
The server TestServer is not online now; 20 days 4 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 8 October 2026.
Where is TestServer located?
No region is published by TestServer. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 61.8.134.208:28015.
Which Rust version is TestServer on?
Rust network protocol 2634 and build 167058 is the version TestServer runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on TestServer?
TestServer's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 20 days 5 hours.
Rules and settings
Which map does TestServer run?
The map on TestServer is procedural, made by the game.
What are the rules and settings on TestServer?
No gather rate appears in the name of TestServer. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join TestServer?
Enter client.connect 61.8.134.208:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.