Pico Local Test
Offline 62.101.160.208:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Pico Local Test?
These Rust Pop Watch lists include Pico Local Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Pico Local Test mean?
For the server browser, Pico Local Test lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Pico Local Test rank against other Rust servers?
A seven-day player-hours placing of #13,607 puts Pico Local Test in the top 61% of all ranked servers.
How many players are on Pico Local Test right now?
The last sighting of Pico Local Test was 19 days 23 hours ago, and it is offline now.
About the server
Is Pico Local Test online, and how reliable is it?
Down at the moment: Pico Local Test was last seen 19 days 23 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 9 October 2026.
Where is Pico Local Test located?
No region is published by Pico Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 62.101.160.208:28015.
Which Rust version is Pico Local Test on?
On Windows, Pico Local Test runs Rust network protocol 2634 and build 167231. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Pico Local Test?
Pico Local Test's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 20 days 8 hours is when the present world was made.
The rules
Which map does Pico Local Test run?
A procedural map is what Pico Local Test runs, generated by the game.
What are the rules and settings on Pico Local Test?
Nothing in the name tells you the gather rate on Pico Local Test. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Pico Local Test?
The console method: start Rust, press F1, and type client.connect 62.101.160.208:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.