Creative / Build
Offline 62.166.159.228:28015 checked 10d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Creative / Build?
These are the Rust Pop Watch lists that include Creative / Build: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Creative / Build mean?
The game's server browser picks up these tags from Creative / Build: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Creative / Build rank against other Rust servers?
A seven-day player-hours placing of #12,996 puts Creative / Build in the top 60% of all ranked servers.
How many players are on Creative / Build right now?
Creative / Build went quiet 10 days 17 hours ago and is offline at the moment.
Server details
Is Creative / Build online, and how reliable is it?
The server Creative / Build is not online now; 10 days 17 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 17 October 2026.
Where is Creative / Build located?
No region is published by Creative / Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 62.166.159.228:28015.
Which Rust version is Creative / Build on?
Rust network protocol 2634 and build 167781 is the version Creative / Build runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Creative / Build?
Creative / Build's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 10 days 17 hours.
The rules
Which map does Creative / Build run?
Creative / Build uses a procedural map, which the game generates.
What are the rules and settings on Creative / Build?
The name of Creative / Build says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser lists it under Community. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Creative / Build?
Enter client.connect 62.166.159.228:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.