CodexRustLocalTest
Offline 62.198.11.20:28115 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include CodexRustLocalTest?
These are the Rust Pop Watch lists that include CodexRustLocalTest: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on CodexRustLocalTest mean?
The game's server browser picks up these tags from CodexRustLocalTest: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does CodexRustLocalTest rank against other Rust servers?
A seven-day player-hours placing of #15,962 puts CodexRustLocalTest in the top 71% of all ranked servers.
How many players are on CodexRustLocalTest right now?
The last sighting of CodexRustLocalTest was 23 days 21 hours ago, and it is offline now.
About the server
Is CodexRustLocalTest online, and how reliable is it?
The server CodexRustLocalTest is not online now; 23 days 21 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 19 September 2026.
Where is CodexRustLocalTest located?
There is no region from CodexRustLocalTest. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 62.198.11.20:28115.
Which Rust version is CodexRustLocalTest on?
Rust network protocol 2633 and build 164530 is the version CodexRustLocalTest runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on CodexRustLocalTest?
The record of CodexRustLocalTest's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 23 hours.
Map and rules
Which map does CodexRustLocalTest run?
A procedural map is what CodexRustLocalTest runs, generated by the game.
What are the rules and settings on CodexRustLocalTest?
The name of CodexRustLocalTest says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join CodexRustLocalTest?
The console method: start Rust, press F1, and type client.connect 62.198.11.20:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.