ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly
Online EU · ger 62.83.16.220:28015 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
These are the Rust Pop Watch lists that include ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: European Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot and Rust zombie servers, by the numbers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly mean?
These are the tags ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rger (Region code): It carries region code ger; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^p (PvE): No fighting between players: the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly rank against other Rust servers?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly takes #3,149 on seven-day player hours, a top 14% spot overall and #1,183 across Europe.
How many players are on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly right now?
The current tally at ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly: 0 players across 50 slots. Peak for the week was 6, against an average of 1 players. Look at 21:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.
Server details
Is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly online, and how reliable is it?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is live at the moment. About 13 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 15 September 2026.
Does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run smoothly?
Its server fps over the last 48 hours averaged 107, with 72 as the lowest. At its peak it held 85,001 entities: buildings, deployables and all the rest. Memory use peaked at 3,876 MB. What players experience as lag comes from low fps and a rising entity count.
Where is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly located?
In Europe, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is listed with the EU tag; region code: ger. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 62.83.16.220:28015.
Which Rust version is ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly on?
On Linux, ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly when wipe day comes around?
Recent wipes averaged a peak of 3 players at their busiest. 23 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. Its current world has been live for 28 days 1 hours. Its tags commit to wipes each month.
The rules
Which map does ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly run?
Generated by the game with seed 1541797379, the map on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly is procedural and 3,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The name of ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly says nothing about gather rate. Groups go up to 8 players, which is the default. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ZombieNationRevamped | PvE | Zombies | Custom Events | Monthly?
The console method: start Rust, press F1, and type client.connect 62.83.16.220:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://discord.com/invite/fAxbJ6g5Hf.
