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Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN Onlineright now
Celebrity profile

PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN

Online 64.40.8.156:23014 checked 6m ago

weekly wipes moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,348top 69%
Regionus1no continent published · group 100 max
Last wipe48d agoweekly schedule
Next wipe23hThu 29 Oct, 20:32 UTC
The rise

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Next wipe Thursday 29 October, 20:32 UTC, in 23h. Weekly: 7 days after its last wipe

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Who runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

The same operator most likely runs PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and 2 other servers we track, since all publish a theprojectlazarus.com hostname.

Which Rust Pop Watch lists and filters include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

These are the Rust Pop Watch lists that include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN mean?

The game's server browser picks up these tags from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It has 50 slots; ts100 (Group limit): Teams cap at 100 players; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus1 (Region code): Coded to region us1; ^w (Weekly): It wipes weekly; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN rank against other Rust servers?

A seven-day player-hours placing of #15,348 puts PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN in the top 69% of all ranked servers.

How many players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN right now?

0 players are on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN at the moment, out of 50 slots. It has averaged 0 players over the last seven days.

Server facts

Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online, and how reliable is it?

As of now, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is online. About 20 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. It came to Rust Pop Watch's attention on 13 September 2026.

Does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run smoothly?

Average server fps for the last 48 hours was 40, and it never went below 38. At its peak it held 87,124 entities: buildings, deployables and all the rest. The highest memory usage was 2,790 MB. What players experience as lag comes from low fps and a rising entity count.

Where is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN located?

The region code for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is us1, and no region is published. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 64.40.8.156:23014.

Which Rust version is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN on?

On Linux, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs Rust network protocol 2633 and build 163493. Steam updates your game so it matches the protocol needed to join.

Wipe times

What is the wipe schedule on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

From weekly: 7 days after its last wipe comes the estimate for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Come Thursday 29 October at 20:32 UTC, the next wipe is expected. The world it is running now dates from 48 days. Its tags carry a wipe schedule that runs weekly.

The rules

Which map does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN run?

A procedural map of 3,500 with seed 1 is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map. On the map name: Custom Mods / FPS+ / 4 Max.

What are the rules and settings on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Nothing in the name tells you the gather rate on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Teams can reach 100 players. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.

Getting in

How do I join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?

Enter client.connect 64.40.8.156:23014 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$rus1,v2633,^w,gmvanilla,cs163493,ts100,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players It has 50 slots.
ts100
Group limit Teams cap at 100 players.
v2633
Protocol You need the same game version to get in: protocol 2633.
cs163493
Build The game build is 163493.
ptrak
Networking RakNet is the network layer, the game's standard one.
$rus1
Region code Coded to region us1.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.