PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/
Online 64.40.8.156:24014 checked 12m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 19:11 UTC2h ago | – | – | running | 5 |
| Thu 22 Oct, 19:11 UTC7d ago | 23 | – | – | 4 |
| Thu 15 Oct, 19:11 UTC14d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC21d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC35d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC42d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Who runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ and 2 other servers we track, since all publish a theprojectlazarus.com hostname.
Which Rust Pop Watch lists and filters include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
These are the Rust Pop Watch lists that include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/: 2x Rust servers, live and Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10.
What do the server tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ mean?
For the server browser, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ lists these tags: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): There are 200 slots; ts100 (Group limit): No team can exceed 100 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus1 (Region code): Coded to region us1; ^w (Weekly): Every week brings a wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ rank against other Rust servers?
Player hours over the last week rank PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ at #996, within the top 4% of ranked servers.
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ right now?
The current tally at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/: 15 players across 200 slots. Peak for the week was 20, against an average of 9 players. Over the last 48 hours, the fullest hour was 20:00 UTC, averaging 12 players.
Server details
Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ online, and how reliable is it?
Right now, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is up and running. The uptime figure suggests it restarted roughly 51 minutes ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run smoothly?
Average server fps for the last 48 hours was 40, and it never went below 36. Entities reached a maximum of 83,727: buildings, deployables and everything else. Memory use peaked at 4,525 MB. What players experience as lag comes from low fps and a rising entity count.
Where is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ located?
The region code for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is us1, and no region is published. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 64.40.8.156:24014.
Which Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ on?
Rust network protocol 2635 and build 168909 is the version PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ when wipe day comes around?
Across its recent wipes, the busiest point averaged 28 players. The crowd on the latest wipe topped out 1 hours in. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. The crowd fell under half by day 5 whenever it did not hold.
What is the wipe schedule on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ keeps to a every Thursday at 19:11 UTC wipe rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.
The rules
Which map does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ run?
Generated by the game with seed 1, the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ is procedural and 3,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is Custom Mods / FPS+ / 4 Max.
What are the rules and settings on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
Going by its name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/ runs 2x gather. A group holds at most 100 players. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 29/?
Enter client.connect 64.40.8.156:24014 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://theprojectlazarus.com/.
