Live 44,156 players 11,640 servers online 105 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Lost In Rust Test Server Onlineright now
Celebrity profile

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 9m ago

moddedoxide
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Vital stats

Players now 0/ ? slots steadyagainst this time yesterday
7-day average0peak 1
Rank#13,797top 62%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeakWipe
00.250.50.75100:0006:0012:0019:0001:0007:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
01020304000:0006:0012:0019:0001:0007:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC1d ago – – running 0
Wed 21 Oct, 01:48 UTC8d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC9d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC14d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC16d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC26d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Lost In Rust Test Server?

You'll find Lost In Rust Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Lost In Rust Test Server mean?

For the server browser, Lost In Rust Test Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): There are 0 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; oxidation (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does Lost In Rust Test Server rank against other Rust servers?

Player hours over the last week rank Lost In Rust Test Server at #13,797, within the top 62% of ranked servers.

How many players are on Lost In Rust Test Server right now?

The count at Lost In Rust Test Server right now: 0 players. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 00:00 UTC, averaging 1 players.

Server details

Is Lost In Rust Test Server online, and how reliable is it?

Right now, Lost In Rust Test Server is up and running. About 9 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 50%, with 84 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.

Does Lost In Rust Test Server run smoothly?

Average server fps for the last 48 hours was 30, and it never went below 30. At its peak it held 107,789 entities: buildings, deployables and all the rest. Up to 3,563 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is Lost In Rust Test Server located?

There is no region from Lost In Rust Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 64.40.8.191:29015.

Which Rust version is Lost In Rust Test Server on?

Rust network protocol 2635 and build 168909 is the version Lost In Rust Test Server runs on Linux. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on Lost In Rust Test Server when wipe day comes around?

Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 21 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. If it did not hold, half the peak was gone by day 1.

What is the wipe schedule on Lost In Rust Test Server?

No next wipe can be predicted for Lost In Rust Test Server: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 32 hours.

The rules

Which map does Lost In Rust Test Server run?

A procedural map of 4,700 with seed 1337 is what Lost In Rust Test Server runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.

What are the rules and settings on Lost In Rust Test Server?

No gather rate appears in the name of Lost In Rust Test Server. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join Lost In Rust Test Server?

The console method: start Rust, press F1, and type client.connect 64.40.8.191:29015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp0
Max players There are 0 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

oxidation
Custom tag The owner or a plugin added this tag, which isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.