Midlands [PVE] BradleyGuards and custom maps
Online 64.40.9.169:28015 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:30 UTC12d ago | 4 | – | running | 0 |
| Thu 1 Oct, 18:49 UTC FW26d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 17:26 UTC40d ago | 2 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Midlands [PVE] BradleyGuards and custom maps?
These are the Rust Pop Watch lists that include Midlands [PVE] BradleyGuards and custom maps: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Midlands [PVE] BradleyGuards and custom maps mean?
These are the tags Midlands [PVE] BradleyGuards and custom maps publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): It has 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Midlands [PVE] BradleyGuards and custom maps rank against other Rust servers?
Player hours over the last week rank Midlands [PVE] BradleyGuards and custom maps at #6,125, within the top 28% of ranked servers.
How many players are on Midlands [PVE] BradleyGuards and custom maps right now?
0 players are on Midlands [PVE] BradleyGuards and custom maps at the moment, out of 100 slots. Averaging 0 players across seven days, it topped out at 2. Look at 22:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server details
Is Midlands [PVE] BradleyGuards and custom maps online, and how reliable is it?
As of now, Midlands [PVE] BradleyGuards and custom maps is online. Based on the uptime it reports, the last restart was about 3 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does Midlands [PVE] BradleyGuards and custom maps run smoothly?
Its server fps over the last 48 hours averaged 29, with 1 as the lowest. At its peak it held 107,139 entities: buildings, deployables and all the rest. Memory use peaked at 4,658 MB. Players feel lag when fps drops and the entity count climbs.
Where is Midlands [PVE] BradleyGuards and custom maps located?
There is no region from Midlands [PVE] BradleyGuards and custom maps. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 64.40.9.169:28015.
Which Rust version is Midlands [PVE] BradleyGuards and custom maps on?
On Linux, Midlands [PVE] BradleyGuards and custom maps runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Midlands [PVE] BradleyGuards and custom maps when wipe day comes around?
The average busiest crowd over recent wipes was 4 players. The latest wipe's crowd was busiest 41 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. In the wipes that didn't hold, the crowd sank below half by day 5.
What is the wipe schedule on Midlands [PVE] BradleyGuards and custom maps?
Wipes on Midlands [PVE] BradleyGuards and custom maps follow a every 4 weeks on Thursday at 18:30 UTC pattern. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 12 days 15 hours is when the present world was made.
Rules and settings
Which map does Midlands [PVE] BradleyGuards and custom maps run?
A procedural map of 4,250 with seed 81055652 is what Midlands [PVE] BradleyGuards and custom maps runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Midlands [PVE] BradleyGuards and custom maps?
Nothing in the name tells you the gather rate on Midlands [PVE] BradleyGuards and custom maps. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Midlands [PVE] BradleyGuards and custom maps?
Enter client.connect 64.40.9.169:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/tQetw4M.
