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Camera-shy: no banner published A Dev Shockbyte Server Off dutyoffline
Celebrity profile

A Dev Shockbyte Server

Offline 64.58.124.176:21253 checked 21d ago

moddedoxide
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Vital stats

Players now 0/ 16 slots 0% full
7-day average0peak –
Rank#15,919top 72%
Region–no continent published · group 8, the default
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC22d ago 1 – running 0
Tue 29 Sep, 13:01 UTC29d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC30d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include A Dev Shockbyte Server?

You'll find A Dev Shockbyte Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on A Dev Shockbyte Server mean?

The game's server browser picks up these tags from A Dev Shockbyte Server: gmrust (Game mode): Survival, standard Rust style; mp16 (Max players): There are 16 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does A Dev Shockbyte Server rank against other Rust servers?

A seven-day player-hours placing of #15,919 puts A Dev Shockbyte Server in the top 72% of all ranked servers.

How many players are on A Dev Shockbyte Server right now?

Offline now, A Dev Shockbyte Server was last spotted 21 days 14 hours ago.

Server facts

Is A Dev Shockbyte Server online, and how reliable is it?

The server A Dev Shockbyte Server is not online now; 21 days 14 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 23 September 2026.

Where is A Dev Shockbyte Server located?

There is no region from A Dev Shockbyte Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 64.58.124.176:21253.

Which Rust version is A Dev Shockbyte Server on?

Rust network protocol 2634 and build 166652 is the version A Dev Shockbyte Server runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on A Dev Shockbyte Server when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. 1 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 2.

What is the wipe schedule on A Dev Shockbyte Server?

There is no next wipe to predict on A Dev Shockbyte Server, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 22 days 19 hours.

Map and rules

Which map does A Dev Shockbyte Server run?

The procedural map on A Dev Shockbyte Server measures 4,500 and comes from the game with seed 50000. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on A Dev Shockbyte Server?

Nothing in the name tells you the gather rate on A Dev Shockbyte Server. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is off.

Getting in

How do I join A Dev Shockbyte Server?

The console method: start Rust, press F1, and type client.connect 64.58.124.176:21253. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp16
Max players There are 16 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs166652
Build It's on game build 166652.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.