Live 71,182 players 11,803 servers online 205 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published 4Netplayers Rust Server Onlineright now
Celebrity profile

4Netplayers Rust Server

Online 65.109.20.244:40100 checked 5m ago

moddedoxide
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Vital stats

Players now 0/ 16 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#9,674top 43%
Region–no continent published · group 8, the default
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
00.511.5218:0002:0010:0019:0003:0011:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

01020304018:0002:0010:0019:0003:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 28 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:29 UTC23d ago 0 – running 0
Mon 28 Sep, 13:50 UTC30d ago 2 halved by day 3 7.6 days 0
Sat 19 Sep, 18:29 UTC39d ago 1 halved by day 1 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include 4Netplayers Rust Server?

You'll find 4Netplayers Rust Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server mean?

For the server browser, 4Netplayers Rust Server lists these tags: gmvanilla (Game mode): Survival in vanilla form; mp16 (Max players): There are 16 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does 4Netplayers Rust Server rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server at #9,674, in the top 43% of all ranked servers.

How many players are on 4Netplayers Rust Server right now?

4Netplayers Rust Server is holding 0 players, with 16 slots in total. Peak for the week was 2, against an average of 0 players. Over the last 48 hours, the fullest hour was 19:00 UTC, averaging 2 players.

About the server

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server is live at the moment. Based on the uptime it reports, the last restart was about 30 hours ago. It was up 17% of the time over the last 7 full days, 29 of 168 hours in total. The first time Rust Pop Watch saw it was 19 September 2026.

Does 4Netplayers Rust Server run smoothly?

Its server fps over the last 48 hours averaged 30, with 30 as the lowest. At its peak it held 92,422 entities: buildings, deployables and all the rest. Up to 2,763 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.

Where is 4Netplayers Rust Server located?

No region is published by 4Netplayers Rust Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 65.109.20.244:40100.

Which Rust version is 4Netplayers Rust Server on?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe days

What happens on 4Netplayers Rust Server when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. In the wipes that didn't hold, the crowd sank below half by day 2.

What is the wipe schedule on 4Netplayers Rust Server?

There is no next wipe to predict on 4Netplayers Rust Server, because wipes come at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 9 hours.

The rules

Which map does 4Netplayers Rust Server run?

A procedural map of 3,950 with seed 796949041 is what 4Netplayers Rust Server runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.

How to join

How do I join 4Netplayers Rust Server?

The console method: start Rust, press F1, and type client.connect 65.109.20.244:40100. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp16
Max players There are 16 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) is running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.