TheGamingTime
Online 65.21.133.139:28015 checked 11m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TheGamingTime?
These Rust Pop Watch lists include TheGamingTime: Modded Rust servers, live. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TheGamingTime mean?
These are the tags TheGamingTime publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does TheGamingTime rank against other Rust servers?
A seven-day player-hours placing of #12,906 puts TheGamingTime in the top 58% of all ranked servers.
How many players are on TheGamingTime right now?
0 players are on TheGamingTime at the moment, out of 150 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 06:00 UTC, averaging 1 players.
About the server
Is TheGamingTime online, and how reliable is it?
As of now, TheGamingTime is online. About 11 hours ago is when it last restarted, judging by its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Does TheGamingTime run smoothly?
The 48-hour average was 50 server fps, with a low of 46. Entities reached a maximum of 118,037: buildings, deployables and everything else. Up to 4,210 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is TheGamingTime located?
No region is published by TheGamingTime. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 65.21.133.139:28015.
Which Rust version is TheGamingTime on?
Rust network protocol 2635 and build 168909 is the version TheGamingTime runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on TheGamingTime when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on TheGamingTime?
TheGamingTime's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 17 days 22 hours is when the present world was made.
Rules and settings
Which map does TheGamingTime run?
A procedural map of 4,500 with seed 1 is what TheGamingTime runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on TheGamingTime?
The name of TheGamingTime says nothing about gather rate. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is what it calls itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The VAC anti-cheat from Valve is on.
Join up
How do I join TheGamingTime?
The console method: start Rust, press F1, and type client.connect 65.21.133.139:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.