Server_210_DevBlog
Offline 66.234.150.186:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_210_DevBlog?
These are the Rust Pop Watch lists that include Server_210_DevBlog: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
The game's server browser picks up these tags from Server_210_DevBlog: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2201 (Protocol): To join, your game must be on the same protocol version: 2201; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Server_210_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_210_DevBlog at #10,091, in the top 45% of all ranked servers.
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog went quiet 5 days 19 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players.
Server facts
Is Server_210_DevBlog online, and how reliable is it?
Down at the moment: Server_210_DevBlog was last seen 5 days 19 hours ago. Out of 144 hours in the last 6 full days, it was online for 3, a 2% uptime. Rust Pop Watch's first record of it is 22 October 2026.
Where is Server_210_DevBlog located?
No region is published by Server_210_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.234.150.186:28015.
Which Rust version is Server_210_DevBlog on?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 7 days.
The rules
Which map does Server_210_DevBlog run?
The map on Server_210_DevBlog is procedural, made by the game.
What are the rules and settings on Server_210_DevBlog?
The name of Server_210_DevBlog says nothing about gather rate. Nothing on group size is published here. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join Server_210_DevBlog?
Enter client.connect 66.234.150.186:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.