Chris's Private PvE
Offline 66.30.204.52:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Chris's Private PvE?
These are the Rust Pop Watch lists that include Chris's Private PvE: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Chris's Private PvE mean?
These are the tags Chris's Private PvE publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): Slots: 2; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Chris's Private PvE rank against other Rust servers?
A seven-day player-hours placing of #13,254 puts Chris's Private PvE in the top – of all ranked servers.
How many players are on Chris's Private PvE right now?
Chris's Private PvE went quiet 39 days 5 hours ago and is offline at the moment.
About the server
Is Chris's Private PvE online, and how reliable is it?
Down at the moment: Chris's Private PvE was last seen 39 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 19 September 2026.
Where is Chris's Private PvE located?
There is no region from Chris's Private PvE. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 66.30.204.52:28015.
Which Rust version is Chris's Private PvE on?
Rust network protocol 2633 and build 164530 is the version Chris's Private PvE runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Chris's Private PvE?
Too few wipes are on record for Chris's Private PvE to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 39 days 9 hours is when the present world was made.
The rules
Which map does Chris's Private PvE run?
Chris's Private PvE uses a procedural map, which the game generates.
What are the rules and settings on Chris's Private PvE?
Nothing in the name tells you the gather rate on Chris's Private PvE. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Chris's Private PvE?
Enter client.connect 66.30.204.52:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.