private do not join!!!
Online NA 66.51.97.67:28050 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include private do not join!!!?
These are the Rust Pop Watch lists that include private do not join!!!: Modded Rust servers, live and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on private do not join!!! mean?
The game's server browser picks up these tags from private do not join!!!: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): There are 50 slots; ts24 (Group limit): Teams cap at 24 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^m (Monthly): Once a month it wipes, following Facepunch's force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser lists it under North America. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does private do not join!!! rank against other Rust servers?
private do not join!!! takes #15,349 on seven-day player hours, a top 69% spot overall and #1,521 across North America.
How many players are on private do not join!!! right now?
The current tally at private do not join!!!: 0 players across 50 slots. The seven-day average sits at 0 players.
Server details
Is private do not join!!! online, and how reliable is it?
Right now, private do not join!!! is up and running. Based on the uptime it reports, the last restart was about 7 hours ago. Out of 168 hours in the last 7 full days, it was online for 144, a 86% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does private do not join!!! run smoothly?
Average server fps for the last 48 hours was 5, and it never went below 5. Entities reached a maximum of 122,127: buildings, deployables and everything else. Memory use peaked at 3,252 MB. What players experience as lag comes from low fps and a rising entity count.
Where is private do not join!!! located?
In North America, private do not join!!! lists itself with its NA tag. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.51.97.67:28050.
Which Rust version is private do not join!!! on?
On Linux, private do not join!!! runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on private do not join!!! when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 0 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 0% of the time. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on private do not join!!!?
private do not join!!! wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. 27 days 1 hours is when the present world was made. The tags hold a monthly wipe schedule.
The rules
Which map does private do not join!!! run?
The procedural map on private do not join!!! measures 4,500 and comes from the game with seed 1. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on private do not join!!!?
The name of private do not join!!! says nothing about gather rate. A group holds at most 24 players. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join private do not join!!!?
Enter client.connect 66.51.97.67:28050 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
