We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include We Do Not Eat Our Allies?
You'll find We Do Not Eat Our Allies on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on We Do Not Eat Our Allies mean?
These are the tags We Do Not Eat Our Allies publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser lists it under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does We Do Not Eat Our Allies rank against other Rust servers?
For the last seven days of player hours, We Do Not Eat Our Allies sits at #7,115, inside the top 32% of ranked servers and at #1,094 in North America.
How many players are on We Do Not Eat Our Allies right now?
The current tally at We Do Not Eat Our Allies: 0 players across 50 slots. Peak for the week was 2, against an average of 0 players. The busiest stretch of the last 48 hours came at 11:00 UTC, averaging 1 players.
Server facts
Is We Do Not Eat Our Allies online, and how reliable is it?
Right now, We Do Not Eat Our Allies is up and running. The uptime figure suggests it restarted roughly 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 1 October 2026.
Does We Do Not Eat Our Allies run smoothly?
The 48-hour average was 5 server fps, with a low of 5. At its peak it held 63,684 entities: buildings, deployables and all the rest. Up to 2,176 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is We Do Not Eat Our Allies located?
With its NA tag, We Do Not Eat Our Allies lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.51.98.58:28040.
Which Rust version is We Do Not Eat Our Allies on?
On Linux, We Do Not Eat Our Allies runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on We Do Not Eat Our Allies when wipe day comes around?
Across its recent wipes, the busiest point averaged 2 players. The latest wipe's crowd was busiest 12 hours after it began.
What is the wipe schedule on We Do Not Eat Our Allies?
We Do Not Eat Our Allies wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 27 days 11 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does We Do Not Eat Our Allies run?
A procedural map of 3,300 with seed 270523416 is what We Do Not Eat Our Allies runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on We Do Not Eat Our Allies?
The name of We Do Not Eat Our Allies says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join We Do Not Eat Our Allies?
The console method: start Rust, press F1, and type client.connect 66.51.98.58:28040. Launch Rust on this page is another way, opening Rust via Steam and connecting.