[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 13m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, which points to one operator behind them.
Which Rust Pop Watch lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
These Rust Pop Watch lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers, Rust zombie servers, by the numbers and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?
These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?
For the last seven days of player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits at #1,170, inside the top 5% of ranked servers and at #171 in North America.
How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is holding 2 players, with 100 slots in total. Peak for the week was 19, against an average of 7 players. Over the last 48 hours, the fullest hour was 00:00 UTC, averaging 15 players.
About the server
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?
Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and running. The uptime figure suggests it restarted roughly 2 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 1 October 2026.
Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?
The 48-hour average was 60 server fps, with a low of 59. Entities reached a maximum of 127,390: buildings, deployables and everything else. The highest memory usage was 6,254 MB. Players feel lag when fps drops and the entity count climbs.
Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.119:28015.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 is the version [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day comes around?
Recent wipes averaged a peak of 16 players at their busiest. The crowd on the latest wipe topped out 46 hours in.
What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Wipes on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 6 days 15 hours. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
The procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing measures 4,500 and comes from the game with seed 1722427781. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing says nothing about gather rate. A group holds at most 30 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The console method: start Rust, press F1, and type client.connect 66.51.99.119:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://relicpve.com.
