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Camera-shy: no banner published [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing Onlineright now
Celebrity profile · NA

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 13m ago

monthly wipes moddedoxidepve
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Vital stats

Players now 2/ 100 slots 2% full −1−33%against this time yesterday
7-day average7peak 19
Rank#1,170top 5% · #171 in NA
RegionNANA · group 30 max
Last wipe6d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0510152010:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

16
wipe-day peak
players, last three wipes

Coming wipes

7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Who runs [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, which points to one operator behind them.

Which Rust Pop Watch lists and filters include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

These Rust Pop Watch lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers, Rust zombie servers, by the numbers and North America: who's hot right now. These are the filters that list it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing mean?

These are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts30 (Group limit): Teams cap at 30 players; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger is the world, not other players: no PvP here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): In the server browser it sits under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing rank against other Rust servers?

For the last seven days of player hours, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sits at #1,170, inside the top 5% of ranked servers and at #171 in North America.

How many players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing right now?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is holding 2 players, with 100 slots in total. Peak for the week was 19, against an average of 7 players. Over the last 48 hours, the fullest hour was 00:00 UTC, averaging 15 players.

About the server

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing online, and how reliable is it?

Right now, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and running. The uptime figure suggests it restarted roughly 2 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 1 October 2026.

Does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run smoothly?

The 48-hour average was 60 server fps, with a low of 59. Entities reached a maximum of 127,390: buildings, deployables and everything else. The highest memory usage was 6,254 MB. Players feel lag when fps drops and the entity count climbs.

Where is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing located?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 66.51.99.119:28015.

Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

Rust network protocol 2635 and build 168909 is the version [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe days

What happens on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing when wipe day comes around?

Recent wipes averaged a peak of 16 players at their busiest. The crowd on the latest wipe topped out 46 hours in.

What is the wipe schedule on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

Wipes on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it is running now dates from 6 days 15 hours. A wipe schedule of one wipe a month is published in its tags.

Rules and settings

Which map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

The procedural map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing measures 4,500 and comes from the game with seed 1722427781. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing says nothing about gather rate. A group holds at most 30 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.

Getting in

How do I join [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The console method: start Rust, press F1, and type client.connect 66.51.99.119:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://relicpve.com.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players There are 100 slots.
ts30
Group limit Teams cap at 30 players.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe schedule is monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the focus here.
^p
PvE The danger is the world, not other players: no PvP here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.