[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [US] Chronic Condition?
You'll find [US] Chronic Condition on the following Rust Pop Watch lists: Modded Rust servers, live and North America: who's hot right now. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Chronic Condition mean?
These are the tags [US] Chronic Condition publishes for the browser: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts16 (Group limit): Teams cap at 16 players; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^m (Monthly): A monthly wipe, synced to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Its place in the server browser is under North America. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does [US] Chronic Condition rank against other Rust servers?
[US] Chronic Condition takes #15,432 on seven-day player hours, a top 69% spot overall and #1,539 across North America.
How many players are on [US] Chronic Condition right now?
0 players are on [US] Chronic Condition at the moment, out of 50 slots. The seven-day average sits at 0 players.
Server facts
Is [US] Chronic Condition online, and how reliable is it?
[US] Chronic Condition is live at the moment. Based on the uptime it reports, the last restart was about 2 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. It came to Rust Pop Watch's attention on 1 October 2026.
Does [US] Chronic Condition run smoothly?
Average server fps for the last 48 hours was 5, and it never went below 5. The world carried as many as 111,203 entities, including buildings and deployables. Memory use peaked at 3,426 MB. What players experience as lag comes from low fps and a rising entity count.
Where is [US] Chronic Condition located?
[US] Chronic Condition uses its NA tag to list itself in North America. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 66.51.99.69:28065.
Which Rust version is [US] Chronic Condition on?
On Linux, [US] Chronic Condition runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on [US] Chronic Condition when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on [US] Chronic Condition?
[US] Chronic Condition wipes with the force wipe and at no other time, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it is running now dates from 26 days 3 hours. A wipe schedule of one wipe a month is published in its tags.
Map and rules
Which map does [US] Chronic Condition run?
The procedural map on [US] Chronic Condition measures 4,250 and comes from the game with seed 1564901445. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on [US] Chronic Condition?
No gather rate appears in the name of [US] Chronic Condition. A group holds at most 16 players. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is what it calls itself: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [US] Chronic Condition?
Enter client.connect 66.51.99.69:28065 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.