Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Defensive Telemetry Lab?
You'll find Rust Defensive Telemetry Lab on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Defensive Telemetry Lab mean?
The game's server browser picks up these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Rust Defensive Telemetry Lab rank against other Rust servers?
The last seven days of player hours place Rust Defensive Telemetry Lab at #14,084, in the top 64% of all ranked servers.
How many players are on Rust Defensive Telemetry Lab right now?
The last sighting of Rust Defensive Telemetry Lab was 17 days 6 hours ago, and it is offline now.
Server details
Is Rust Defensive Telemetry Lab online, and how reliable is it?
The server Rust Defensive Telemetry Lab is not online now; 17 days 6 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 12 October 2026.
Where is Rust Defensive Telemetry Lab located?
No region is published by Rust Defensive Telemetry Lab. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 66.68.241.220:28015.
Which Rust version is Rust Defensive Telemetry Lab on?
On Windows, Rust Defensive Telemetry Lab runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Rust Defensive Telemetry Lab?
The record of Rust Defensive Telemetry Lab's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 17 days 16 hours is when the present world was made.
Rules and settings
Which map does Rust Defensive Telemetry Lab run?
Rust Defensive Telemetry Lab uses a procedural map, which the game generates.
What are the rules and settings on Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Rust Defensive Telemetry Lab?
Enter client.connect 66.68.241.220:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.