PlotWorld Dev | Persistent Bases
Offline 66.70.181.82:28015 checked 44d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include PlotWorld Dev | Persistent Bases?
These Rust Pop Watch lists include PlotWorld Dev | Persistent Bases: Modded Rust servers, live and Build and creative servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on PlotWorld Dev | Persistent Bases mean?
For the server browser, PlotWorld Dev | Persistent Bases lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2632 (Protocol): To join, your game must be on the same protocol version: 2632; cs161125 (Build): It's on game build 161125; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^k (Build server): Base-building practice and design; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does PlotWorld Dev | Persistent Bases rank against other Rust servers?
A seven-day player-hours placing of #15,150 puts PlotWorld Dev | Persistent Bases in the top – of all ranked servers.
How many players are on PlotWorld Dev | Persistent Bases right now?
Offline now, PlotWorld Dev | Persistent Bases was last spotted 44 days 4 hours ago.
About the server
Is PlotWorld Dev | Persistent Bases online, and how reliable is it?
Down at the moment: PlotWorld Dev | Persistent Bases was last seen 44 days 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is PlotWorld Dev | Persistent Bases located?
There is no region from PlotWorld Dev | Persistent Bases. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 66.70.181.82:28015.
Which Rust version is PlotWorld Dev | Persistent Bases on?
On Linux, PlotWorld Dev | Persistent Bases runs Rust network protocol 2632 and build 161125. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on PlotWorld Dev | Persistent Bases?
PlotWorld Dev | Persistent Bases's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 66 days is when the present world was made.
Map and rules
What are the rules and settings on PlotWorld Dev | Persistent Bases?
No gather rate appears in the name of PlotWorld Dev | Persistent Bases. The group limit is 8 players, the game's default. minigames & battle royale is the game mode, parkour, battle royale, Bedwars and arenas. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join PlotWorld Dev | Persistent Bases?
The console method: start Rust, press F1, and type client.connect 66.70.181.82:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.