Test server
Offline 67.159.18.39:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Test server?
These Rust Pop Watch lists include Test server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on Test server mean?
These are the tags Test server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp120 (Max players): Slots: 120; v2345 (Protocol): You need the same game version to get in: protocol 2345; ptrak (Networking): RakNet is the network layer, the game's standard one; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hcee54154 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Test server rank against other Rust servers?
A seven-day player-hours placing of #15,248 puts Test server in the top 69% of all ranked servers.
How many players are on Test server right now?
The last sighting of Test server was 9 days 21 hours ago, and it is offline now.
Server details
Is Test server online, and how reliable is it?
The server Test server is not online now; 9 days 21 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 14 October 2026.
Where is Test server located?
There is no region from Test server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 67.159.18.39:28015.
Which Rust version is Test server on?
On Windows, Test server runs Rust network protocol 2345. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Test server?
Test server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 207 days 3 hours.
Rules and settings
Which map does Test server run?
Test server uses a procedural map, which the game generates.
What are the rules and settings on Test server?
Nothing in the name tells you the gather rate on Test server. No group limit is published. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Test server?
The console method: start Rust, press F1, and type client.connect 67.159.18.39:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.