Corrosion Hour Development Test Server
Offline 67.161.116.223:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Corrosion Hour Development Test Server?
These are the Rust Pop Watch lists that include Corrosion Hour Development Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Corrosion Hour Development Test Server mean?
For the server browser, Corrosion Hour Development Test Server lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Corrosion Hour Development Test Server rank against other Rust servers?
A seven-day player-hours placing of #16,010 puts Corrosion Hour Development Test Server in the top 71% of all ranked servers.
How many players are on Corrosion Hour Development Test Server right now?
The last sighting of Corrosion Hour Development Test Server was 24 days 22 hours ago, and it is offline now.
Server details
Is Corrosion Hour Development Test Server online, and how reliable is it?
Down at the moment: Corrosion Hour Development Test Server was last seen 24 days 22 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 1 October 2026.
Where is Corrosion Hour Development Test Server located?
There is no region from Corrosion Hour Development Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 67.161.116.223:28015.
Which Rust version is Corrosion Hour Development Test Server on?
On Windows, Corrosion Hour Development Test Server runs Rust network protocol 2634 and build 166493. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Corrosion Hour Development Test Server?
Too few wipes are on record for Corrosion Hour Development Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 27 days 2 hours is when the present world was made.
The rules
Which map does Corrosion Hour Development Test Server run?
Corrosion Hour Development Test Server uses a procedural map, which the game generates.
What are the rules and settings on Corrosion Hour Development Test Server?
No gather rate appears in the name of Corrosion Hour Development Test Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join Corrosion Hour Development Test Server?
Enter client.connect 67.161.116.223:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.