DevSG Rusted
Online 67.187.122.16:28015 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DevSG Rusted?
These Rust Pop Watch lists include DevSG Rusted: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on DevSG Rusted mean?
For the server browser, DevSG Rusted lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): It's on game build 166652; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does DevSG Rusted rank against other Rust servers?
Player hours over the last week rank DevSG Rusted at #15,310, within the top 69% of ranked servers.
How many players are on DevSG Rusted right now?
The current tally at DevSG Rusted: 0 players across 50 slots. The seven-day average sits at 0 players.
Server details
Is DevSG Rusted online, and how reliable is it?
Right now, DevSG Rusted is up and running. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 3 October 2026.
Where is DevSG Rusted located?
There is no region from DevSG Rusted. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 67.187.122.16:28015.
Which Rust version is DevSG Rusted on?
On Linux, DevSG Rusted runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on DevSG Rusted?
Too few wipes are on record for DevSG Rusted to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 26 days 3 hours.
Map and rules
Which map does DevSG Rusted run?
A procedural map is what DevSG Rusted runs, generated by the game.
What are the rules and settings on DevSG Rusted?
The name of DevSG Rusted says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join DevSG Rusted?
Enter client.connect 67.187.122.16:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.