RRR TEST
Offline 68.108.58.175:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 00:30 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RRR TEST?
These Rust Pop Watch lists include RRR TEST: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RRR TEST mean?
These are the tags RRR TEST publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp75 (Max players): It has 75 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RRR TEST rank against other Rust servers?
The last seven days of player hours place RRR TEST at #13,047, in the top 60% of all ranked servers.
How many players are on RRR TEST right now?
RRR TEST went quiet 13 days 18 hours ago and is offline at the moment.
Server details
Is RRR TEST online, and how reliable is it?
The server RRR TEST is not online now; 13 days 18 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Where is RRR TEST located?
No region is published by RRR TEST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 68.108.58.175:28015.
Which Rust version is RRR TEST on?
Rust network protocol 2634 and build 167781 is the version RRR TEST runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on RRR TEST when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RRR TEST?
RRR TEST's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 13 days 19 hours.
The rules
Which map does RRR TEST run?
A procedural map is what RRR TEST runs, generated by the game.
What are the rules and settings on RRR TEST?
No gather rate appears in the name of RRR TEST. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RRR TEST?
The console method: start Rust, press F1, and type client.connect 68.108.58.175:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.