SavageSMP
Offline 68.49.47.44:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include SavageSMP?
These are the Rust Pop Watch lists that include SavageSMP: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SavageSMP mean?
The game's server browser picks up these tags from SavageSMP: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163493 (Build): Game build: 163493; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does SavageSMP rank against other Rust servers?
A seven-day player-hours placing of #16,013 puts SavageSMP in the top 69% of all ranked servers.
How many players are on SavageSMP right now?
The last sighting of SavageSMP was 27 days 1 hours ago, and it is offline now.
Server facts
Is SavageSMP online, and how reliable is it?
Down at the moment: SavageSMP was last seen 27 days 1 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Where is SavageSMP located?
There is no region from SavageSMP. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 68.49.47.44:28015.
Which Rust version is SavageSMP on?
On Windows, SavageSMP runs Rust network protocol 2633 and build 163493. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on SavageSMP?
SavageSMP's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 49 days 22 hours.
Rules and settings
Which map does SavageSMP run?
A procedural map is what SavageSMP runs, generated by the game.
What are the rules and settings on SavageSMP?
No gather rate appears in the name of SavageSMP. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join SavageSMP?
Enter client.connect 68.49.47.44:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.