Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 14m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rusted Zombies | Local Development?
These are the Rust Pop Watch lists that include Rusted Zombies | Local Development: Modded Rust servers, live and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rusted Zombies | Local Development mean?
The game's server browser picks up these tags from Rusted Zombies | Local Development: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Rusted Zombies | Local Development rank against other Rust servers?
Player hours over the last week rank Rusted Zombies | Local Development at #5,607, within the top 25% of ranked servers.
How many players are on Rusted Zombies | Local Development right now?
The current tally at Rusted Zombies | Local Development: 0 players across 10 slots. Averaging 0 players across seven days, it topped out at 1.
Server details
Is Rusted Zombies | Local Development online, and how reliable is it?
Right now, Rusted Zombies | Local Development is up and running. Out of 144 hours in the last 6 full days, it was online for 144, a 100% uptime. It came to Rust Pop Watch's attention on 20 October 2026.
Where is Rusted Zombies | Local Development located?
There is no region from Rusted Zombies | Local Development. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 69.131.3.17:28015.
Which Rust version is Rusted Zombies | Local Development on?
On Linux, Rusted Zombies | Local Development runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Rusted Zombies | Local Development?
Too few wipes are on record for Rusted Zombies | Local Development to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 1 hours.
Rules and settings
Which map does Rusted Zombies | Local Development run?
A procedural map is what Rusted Zombies | Local Development runs, generated by the game.
What are the rules and settings on Rusted Zombies | Local Development?
Nothing in the name tells you the gather rate on Rusted Zombies | Local Development. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Rusted Zombies | Local Development?
The console method: start Rust, press F1, and type client.connect 69.131.3.17:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.