MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 9m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include MICRO_SKIN_PREVIEW?
These Rust Pop Watch lists include MICRO_SKIN_PREVIEW: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MICRO_SKIN_PREVIEW mean?
These are the tags MICRO_SKIN_PREVIEW publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does MICRO_SKIN_PREVIEW rank against other Rust servers?
The last seven days of player hours place MICRO_SKIN_PREVIEW at #7,288, in the top 33% of all ranked servers.
How many players are on MICRO_SKIN_PREVIEW right now?
The current tally at MICRO_SKIN_PREVIEW: 0 players across 10 slots. Peak for the week was 1, against an average of 0 players. The busiest stretch of the last 48 hours came at 21:00 UTC, averaging 1 players.
Server details
Is MICRO_SKIN_PREVIEW online, and how reliable is it?
As of now, MICRO_SKIN_PREVIEW is online. It was up 99% of the time over the last 7 full days, 167 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.
Where is MICRO_SKIN_PREVIEW located?
There is no region from MICRO_SKIN_PREVIEW. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 69.142.98.34:28215.
Which Rust version is MICRO_SKIN_PREVIEW on?
On Windows, MICRO_SKIN_PREVIEW runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on MICRO_SKIN_PREVIEW when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The crowd on the latest wipe topped out 2 hours in.
What is the wipe schedule on MICRO_SKIN_PREVIEW?
MICRO_SKIN_PREVIEW wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 28 days 3 hours.
The rules
Which map does MICRO_SKIN_PREVIEW run?
The map on MICRO_SKIN_PREVIEW is procedural, made by the game.
What are the rules and settings on MICRO_SKIN_PREVIEW?
No gather rate appears in the name of MICRO_SKIN_PREVIEW. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join MICRO_SKIN_PREVIEW?
Enter client.connect 69.142.98.34:28215 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.