pllm-test-1
Offline 69.8.146.145:28115 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-1?
You'll find pllm-test-1 on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-1 mean?
These are the tags pllm-test-1 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does pllm-test-1 rank against other Rust servers?
Player hours over the last week rank pllm-test-1 at #15,441, within the top 71% of ranked servers.
How many players are on pllm-test-1 right now?
Offline now, pllm-test-1 was last spotted 16 days 15 hours ago.
About the server
Is pllm-test-1 online, and how reliable is it?
pllm-test-1 shows as offline, last spotted 16 days 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 12 October 2026.
Where is pllm-test-1 located?
There is no region from pllm-test-1. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 69.8.146.145:28115.
Which Rust version is pllm-test-1 on?
Rust network protocol 2634 and build 167584 is the version pllm-test-1 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 16 days 16 hours.
The rules
Which map does pllm-test-1 run?
A procedural map is what pllm-test-1 runs, generated by the game.
What are the rules and settings on pllm-test-1?
The name of pllm-test-1 says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join pllm-test-1?
The console method: start Rust, press F1, and type client.connect 69.8.146.145:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.