Exoscape Local Dev
Offline 71.58.121.157:28016 checked 17d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Exoscape Local Dev?
These Rust Pop Watch lists include Exoscape Local Dev: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Exoscape Local Dev mean?
These are the tags Exoscape Local Dev publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Exoscape Local Dev rank against other Rust servers?
Player hours over the last week rank Exoscape Local Dev at #15,719, within the top 71% of ranked servers.
How many players are on Exoscape Local Dev right now?
Offline now, Exoscape Local Dev was last spotted 17 days 2 hours ago.
Server details
Is Exoscape Local Dev online, and how reliable is it?
The server Exoscape Local Dev is not online now; 17 days 2 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 10 October 2026.
Where is Exoscape Local Dev located?
No region is published by Exoscape Local Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 71.58.121.157:28016.
Which Rust version is Exoscape Local Dev on?
Rust network protocol 2634 and build 167398 is the version Exoscape Local Dev runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Exoscape Local Dev when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 3 hours after it began.
What is the wipe schedule on Exoscape Local Dev?
Exoscape Local Dev's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 18 days is when the present world was made.
Rules and settings
Which map does Exoscape Local Dev run?
A procedural map is what Exoscape Local Dev runs, generated by the game.
What are the rules and settings on Exoscape Local Dev?
The name of Exoscape Local Dev says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join Exoscape Local Dev?
Enter client.connect 71.58.121.157:28016 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.